Dungeons & Dragons 3.5 · Gestalt Variant
Character Sheet
Two classes, one hero — with the 18 skills of 5th edition grafted onto 3.5 ranks.
Saved locally
Identity
Gestalt Progression
Side Aunnamed · lvl 1
Side Bunnamed · lvl 1
Multiclass freely on each side: levels, BAB and base saves add up within a side (A 1 / B 1). Character level is the higher of the two (1), and every derived value below takes the better side — never the sum.
Level1gestalt
Armor Class10touch 10
Flat-Footed10no Dex
BAB+0best side
Ability Scores
STR
DEX
CON
INT
WIS
CHA
Score / misc modifier. Click a bonus to roll d20.
Saving Throws
Fortitudebest 0
Reflexbest 0
Willbest 0
Armor Class Breakdown
Manual bonuses below stack on top of equipped gear.
- Gear armor
- +0
- Gear shield
- +0
- Effective max Dex
- —
- Effective ACP
- +0
Dice Log
Click any bonus on the sheet to roll a d20 against it.
Skills (5th Edition List, 3.5 Ranks)
0 ranks spent · cap 4 / 2 cross-classSkillClassRanksMiscTotal
Acrobatics dex *
Animal Handling wis
Arcana int
Athletics str *
Deception cha
History int
Insight wis
Intimidation cha
Investigation int
Medicine wis
Nature int
Perception wis
Performance cha
Persuasion cha
Religion int
Sleight of Hand dex *
Stealth dex *
Survival wis
* armor check penalty applies. In gestalt, a skill is a class skill if either class grants it.
Attacks
Feats
Class Features
Spells & Powers
Base DC 10
Key mod +0
Slots per day (base + ability bonus)
Lv 0
0
DC 10
Lv 1
0
DC 11
Lv 2
0
DC 12
Lv 3
0
DC 13
Lv 4
0
DC 14
Lv 5
0
DC 15
Lv 6
0
DC 16
Lv 7
0
DC 17
Lv 8
0
DC 18
Lv 9
0
DC 19
Equipment & Armor
Armor
+0
Shield
+0
Max Dex
—
ACP
+0
No gear yet. Add armor, shields or wondrous items and their bonuses flow straight into AC.