Dungeons & Dragons 3.5 · Gestalt Variant
Character Sheet
Three classes, one hero — with the 18 skills of 5th edition grafted onto 3.5 ranks.
Identity
XP to Next Level1,000 XP
Gestalt Progression
Side Aunnamed · lvl 1
Side Bunnamed · lvl 1
Side Cunnamed · lvl 1
Multiclass freely on each side: levels, BAB and base saves add up within a side (A 1 / B 1 / C 1). Character level is the highest of the three (1), and every derived value below takes the best side — never the sum.
Level1gestalt
Armor Class10touch 10
Flat-Footed10no Dex
BAB+0best side
Initiative +0
Ability Scores
STR+0
DEX+0
CON+0
INT+0
WIS+0
CHA+0
Score / misc modifier.
Saving Throws
Fortitudebest 0+0
Reflexbest 0+0
Willbest 0+0
Armor Class Breakdown
Manual bonuses below stack on top of equipped gear. Max Dex 0 = no limit.
- Gear armor
- +0
- Gear shield
- +0
- Effective max Dex
- —
- Effective ACP
- +0
Skills (5th Edition List, 3.5 Ranks)
0 ranks spent · cap 4 / 2 cross-classSkillClassRanksMiscTotal
Acrobatics dex *+0
Animal Handling wis+0
Arcana int+0
Athletics str *+0
Deception cha+0
History int+0
Insight wis+0
Intimidation cha+0
Investigation int+0
Medicine wis+0
Nature int+0
Perception wis+0
Performance cha+0
Persuasion cha+0
Religion int+0
Sleight of Hand dex *+0
Stealth dex *+0
Survival wis+0
* armor check penalty applies. In gestalt, a skill is a class skill if either class grants it.
Attacks
Feats
Class Features
Spells & Powers
Base DC 10
Key mod +0
Slots per day (base + ability bonus)
Lv 0
0
DC 10
Lv 1
0
DC 11
Lv 2
0
DC 12
Lv 3
0
DC 13
Lv 4
0
DC 14
Lv 5
0
DC 15
Lv 6
0
DC 16
Lv 7
0
DC 17
Lv 8
0
DC 18
Lv 9
0
DC 19
Equipment & Armor
Armor
+0
Shield
+0
Max Dex
—
ACP
+0
No gear yet. Add armor, shields or wondrous items and their bonuses flow straight into AC.
Wealth
Total
0.00 gp