Dungeons & Dragons 3.5 · Gestalt Variant

Character Sheet

Two classes, one hero — with the 18 skills of 5th edition grafted onto 3.5 ranks.

Saved locally

Identity

Gestalt Progression

Side Aunnamed · lvl 1

Side Bunnamed · lvl 1

Multiclass freely on each side: levels, BAB and base saves add up within a side (A 1 / B 1). Character level is the higher of the two (1), and every derived value below takes the better side — never the sum.

Level1gestalt
Armor Class10touch 10
Flat-Footed10no Dex
BAB+0best side

Ability Scores

STR
DEX
CON
INT
WIS
CHA

Score / misc modifier. Click a bonus to roll d20.

Saving Throws

Fortitudebest 0
Reflexbest 0
Willbest 0

Armor Class Breakdown

Manual bonuses below stack on top of equipped gear.

Gear armor
+0
Gear shield
+0
Effective max Dex
Effective ACP
+0

Dice Log

Click any bonus on the sheet to roll a d20 against it.

Skills (5th Edition List, 3.5 Ranks)

0 ranks spent · cap 4 / 2 cross-class
SkillClassRanksMiscTotal
Acrobatics dex *
Animal Handling wis
Arcana int
Athletics str *
Deception cha
History int
Insight wis
Intimidation cha
Investigation int
Medicine wis
Nature int
Perception wis
Performance cha
Persuasion cha
Religion int
Sleight of Hand dex *
Stealth dex *
Survival wis

* armor check penalty applies. In gestalt, a skill is a class skill if either class grants it.

Attacks

Feats

Class Features

Spells & Powers

Base DC 10
Key mod +0
Slots per day (base + ability bonus)
Lv 0
 
0
DC 10
Lv 1
 
0
DC 11
Lv 2
 
0
DC 12
Lv 3
 
0
DC 13
Lv 4
 
0
DC 14
Lv 5
 
0
DC 15
Lv 6
 
0
DC 16
Lv 7
 
0
DC 17
Lv 8
 
0
DC 18
Lv 9
 
0
DC 19

Equipment & Armor

Armor
+0
Shield
+0
Max Dex
ACP
+0

No gear yet. Add armor, shields or wondrous items and their bonuses flow straight into AC.

Consumables & Notes